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| Apple wants developers to make cool stuff for device — especially games By Kristin Kalning Games editor MSNBC updated 8:48 a.m. ET, Fri., March. 14, 2008 Last week, Apple got into the mobile-game business. The company, which projects it will sell 10 million iPhones by the end of 2008, is trying to make it easier for third-party developers to make cool stuff for the sleek, sexy devices. More cool stuff, more phones sold. And a key part of that effort, it seems, is games. Electronic Arts showed off an iPhone-specific version of “Spore” during last week’s presentation. The game, easily one of the most anticipated titles of the year, is the brainchild of “Sims” creator Will Wright. And Sega demonstrated a few minutes of “Super Monkey Ball,” which makes use of the iPhone’s “accelerometer,” motion-detecting sensors that work much like the Wii remote. That’s all very cool — and certainly exciting for a sector of the game industry that’s not exactly setting the world on fire. Despite the fact that everyone has a cell phone, only a small percentage of users have actually bought a cell-phone game. Can the iPhone change all that?“There seems to be an enthusiasm around (the iPhone) that I’ve never seen for a particular device model,” says Mark Donovan, senior analyst with M:Metrics. “What we’re hearing out of the game community is that they’re viewing this as much closer to a console platform than your typical mobile handset platform.” That’s an important distinction. Mobile phones are for making phone calls. The user interface for your average cell phone has a small screen and a keypad for punching in numbers and letters. Not exactly an ideal gaming device. No wonder the most popular cell-phone games have been tried-and-true fare like “Tetris” and “Solitaire.” But the iPhone has a 3-D processor and graphic capabilities that far surpass those of other mobile phones. It has a 3.5-inch widescreen display that makes it look more like Sony’s PSP than a RAZR. No keyboard, and only one button. It’s really a blank canvas, says Travis Boatman, vice president of Worldwide Studios for EA Mobile. “With a blank canvas, I can create any kind of interface I want, to make any kind of game experience I want,” he says. If its predecessors are any indication, there’s a huge audience for portable gaming devices. Who among us didn’t own some flavor of the Nintendo Game Boy? Its successor, the Nintendo DS, was the top-selling game machine in 2007 — besting the Wii, the Xbox 360 and the PlayStation 3. And Sony’s PSP is a gorgeous little gadget that can play games, music and video. The iPhone has all that — and it makes phone calls. The release of the 2.0 software in late June will also contain something Apple is calling the App Store, an application that lets users browse, search, buy and download programs like games. It will look a lot like iTunes, an interface already used by millions of people. The App Store will also let developers deliver applications to iPhone users. The iPhone software development kit download is free, App Store-inclusion is$99 a year for developers, who set the price for their applications, and get to keep 70 percent of all sales revenues. “The App Store for the iPhone certainly will help level the playing field a little bit, especially for smaller developers, to get their titles into people’s hands,” says Peter Cohen, editor and game columnist for Macworld Magazine. “Of the developers that I’ve spoken to about game development for the iPhone, that’s where they’re most excited.” Game developers haven’t always felt the love from Apple. Cohen says that game-makers interested in creating titles for the Mac have met with indifference or a lack of support from the company. “There really hasn’t been a concerted effort to get Mac gaming on the same level of parity as PC gaming or console gaming,” he says. “It’s always been sort of an afterthought.” It wasn’t always this way, says Brian Greenstone, owner of Pangea Software, which makes Mac titles like “Enigmo” and “Bugdom.” About a dozen years ago, Mac was the platform for gaming. Apple went out of its way to encourage small developers in creating unique titles. But Greenstone says that as the personnel changed at Apple, so did the interest level in games. “It was impossible to get anyone to listen to you, unless you were doing a gigantic, triple-A title that already existed on other platforms,” he says. Greenstone is thrilled at Apple’s newfound interest in games for the iPhone — which he believes is driven mostly by dollars. “You don’t really do useful work on a cell phone, but you can do games. I think they realize that that’s where the money is,” he says. So Pangea, which had slowed down its development for the Mac, is hard at work, hoping to get its “Enigmo” title ported over to the iPhone in time for the 2.0 release. “I definitely think that’s where the money is, without a doubt. I wouldn’t even consider doing anything but a game for the iPhone,” he says. Despite all the buzz, and the excitement from game developers, it’s unlikely that the iPhone will dramatically reverse the fortunes of the overall mobile-game industry — at least initially. “I wouldn’t expect that the iPhone is going to have any lateral impact on the rest of the game market,” says M:Metrics’ Donovan. “But the iPhone has been a really disruptive device that I think has raised the bar and is sparking a lot of innovation and openness.”
__________________ To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. "C'mon lets race!" says EVDO. "I can't I'm not available in your area." says HSDPA. "What internet?" says EDGE. Phones I've Owned On My Own Account: LG Voyager, BlackBerry 8130 Phones I've Owned Prior To Starting My Own Account: Nokia (CellularOne), Motorola T720, Samsung SCH-a670, LG VX8100, LG VX9800, Motorola Q, Sidekick 3, LG VX8550 |
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| I'm assuming this means that there will be FLASH and Java on future versions of iPhones? Right now, I think Pocket PC/Smartphones have a lot more going for them on the games front [sans this announcement, OFC]... I remember being in a room full of people sitting in a small room with everyone playing games on their phones - except for the iPhone guy, who apparently couldn't play games on his. Everyone told him to go to one of those mini game sites and he said iPhone doesn't support flash. It's got to support at least one of these in the future, which will be nice for those iPhoners out there ![]() |
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#3
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| Quote:
__________________ To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. "C'mon lets race!" says EVDO. "I can't I'm not available in your area." says HSDPA. "What internet?" says EDGE. Phones I've Owned On My Own Account: LG Voyager, BlackBerry 8130 Phones I've Owned Prior To Starting My Own Account: Nokia (CellularOne), Motorola T720, Samsung SCH-a670, LG VX8100, LG VX9800, Motorola Q, Sidekick 3, LG VX8550 |
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| I remember having a few games on my PDA and the larger screen made it a really nice and enjoyable experience. I can see how the iPhone will become a fierce competitor among the handhelds - I say fierce because parents who get phones for their kids can get them a phone and a gaming console all in one. No need to get a Razr and a DS seperately. I wonder how many games will be developed. |
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#5
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| Quote:
__________________ To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. "C'mon lets race!" says EVDO. "I can't I'm not available in your area." says HSDPA. "What internet?" says EDGE. Phones I've Owned On My Own Account: LG Voyager, BlackBerry 8130 Phones I've Owned Prior To Starting My Own Account: Nokia (CellularOne), Motorola T720, Samsung SCH-a670, LG VX8100, LG VX9800, Motorola Q, Sidekick 3, LG VX8550 |
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#6
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| Honestly i hate to say this but i bet google andriod will be the future of everything cell phone related ![]() |
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#7
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| Also a possibility, I'm just waiting to see how the industry will take Google's OS once it's actually released.
__________________ To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. "C'mon lets race!" says EVDO. "I can't I'm not available in your area." says HSDPA. "What internet?" says EDGE. Phones I've Owned On My Own Account: LG Voyager, BlackBerry 8130 Phones I've Owned Prior To Starting My Own Account: Nokia (CellularOne), Motorola T720, Samsung SCH-a670, LG VX8100, LG VX9800, Motorola Q, Sidekick 3, LG VX8550 |
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#8
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| The fact that it might be used in conjuction with Google Search - it will definitely be a power to be reckoned with. |
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#9
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| I agree that google is a force to be reckoned with should Android prove to be a game changer. However, I think anyone and everyone would be foolish to count apple out, they have already proved beyond a reasonable doubt that they know how to make a user friend, sexy device so I highly doubt they'd let google run them off the road without a fierce fierce fight. |
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#10
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| the lack of buttons with tactile feedback will make the iphone miserable for more than just VERY casual gaming and take up valuable screen space... imo. but as a communications, internet, and medi player, i think it's by far the best choice out there, even with a lack of 3g. add 3g, and it's gonna be a hard device to beat. Last edited by oakie : 03-21-2008 at 04:04 AM. |
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| Tags: apple, apple iphone, apple iphone game, iphone, iphone games |
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